We are excited to announce the opening of our newest Learning Community experience at ImagiLearning, Inc. Along with offering the SLemester four-month learning community for individuals as we have done for the past two years, we are now offering a fully customized Group SLemester for educators or business persons attending from one institution. This session runs for either a full quarter or semester, based on the decision with the institution, and provides a structured learning and support system for participants during the entire time.
Features include such things as:
1. This experience begins with Group discussion using our tested Alignment Strategy to plan the objectives and outcomes for the full experience.
2. One weekly, one-hour full-group discussion session focused on the social and academic realities of the virtual environment.
3. Optional hands-on workshops during the week to learn SL skills...for those wanting those skills.
4. Optional individual consulting on specific projects individual faculty members may want to develop.
5. A wide range of SL tools and resources for education uses.
6. Access to the ImagiLearning Social Network, consisting of a growing group of SL experts.
7. Access to the ImagiLearning Discount Network, consisting of a growing group of SL vendors offering discounts on purchases made by ImagiLearning group members.
8. Optional use of land space on the ImagiLearning Island chain for institutions without their own land in Second Life.
9. Other services as agreed upon to meet the group's goals.
To expand the support for the group, along with my own personal involvement in the activities, the group will have a specific ImagiLearning team member assigned to provide their individual support to your group. Our team members come from areas of higher education as well as the corporate instructional design and online learning field, and can provide strong support that is grounded in real-world practice. I will remain fully active as well, providing both skill-building support as well as the social/cultural/academic input as we move through the experience together.
Our best experiences have taken place with groups of 7 to 15 members, and with individuals from a variety of backgrounds. Our recommendation is that, whenever possible, groups be made up of both faculty and administration or business "implementers and administrators", to better expand the conversations taking place outside the Group SLemester experience itself.
Our Group SLemester programs meet in Second Life as the base of our operations, but participants will also regularly use our Moodle/Sloodle site, create individual blogs, monitor Twitter postings, follow RSS feeds, follow and create their own podcasts, and use other technical and social networking tools. This supports our goal of fully immersing participants in the tools of the digital culture. Our believe is that it is only by living with these tools over a period of time can we hope to gain a meaningful understanding of their potential.
The purpose of the Group SLemester is not simply to introduce Second Life. Learning basic skills is the easy part, and can be done in disconnected workshops over time. But this approach normally leads to educators and businesses entering the virtual environment without understanding the environment itself, attempting to simply replicate real-world activities, and ending with disappointing and frustrating results. Plus, over time, virtual environments will evolve and each will give-way to a new and more expansive technology. Our focus is upon those "skills of practice" that will transfer to any virtual environment and that will serve to use those environments to enhance a similarly evolving educational and business system.
If you would be interested in talking about a Group SLemester experience, or have any questions, please let me know.
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